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Discover, search and filter our legacy cohort members
Discover, search and filter our legacy cohort members
KageNova is developing AI technologies to engineer interactive realism for next-generation immersive experiences, such as virtual and mixed reality.
In Leviathan Legacy by Plymouth Arts Centre sea levels rising allowing audiences to travel across planets and through aquatic worlds.
RETìníZE is an award-winning immersive content studio based in Belfast, Northern Ireland, that specializes in the creation of cutting edge immersive VR content as well as interactive and geolocative AR applications.
Whilst continuing to grow the immersive production side of the business, RETìníZE’s R&D team is currently developing an innovative, fast-turnaround animation software product that utilises immersive technologies.
Using augmented reality to promote British Sign Language (BSL) as a language for deaf and hearing children alike.
VIKA Books is the first fine-art quality non-fiction publisher to use immersive technologies to enhance book design.
Its first AR/MR publication is a buggy book and smartphone app that makes pre-speech communication between babies and adults a reality. Where is the Bird? inspires all families, deaf and hearing, to interact in sign language. The award-winning book and app is designed to be affordable, portable and fun.
Creating immersive solutions for live and virtual events and memorable fan experiences.
Overview Ark has created a tool for production designers and event coordinators to build 1:1 replicas of a live show without the need of programming knowledge.
By using this tool to create experiences, producers can easily drag and drop special effects and performance dynamics for experiences where fans can watch their favourite artists, discover new artists, and interact with one another in a hybrid live music role playing game. The company is also part of Digital Catapult’s 5G Testbed Accelerator programme.
Fracture Reality developed Join, an online meeting and collaboration platform specialised for engineering and data-intensive enterprise users.Join includes the standard features of a meeting platform (voice communications, meeting management, etc.) alongside 3D immersive features like avatars, gestural sketching and advanced cloud rendering of enterprise 3D data and assets.
The key market for Mixed Reality is enterprise and industry, but the datasets used by potential clients in these markets are generally too heavyweight to render on immersive headsets - this has affected the adoption of Mixed Reality and to some degree Virtual Reality too, since companies baulk at both the time and cost of paying 3rd parties to optimise their data. Automatic optimisation pipelines exist but by their very nature these involve the loss of data and so are not suitable to many industries.
Using VR to boost sales and augment the high-end retail sector customer experience.
Emperia is creating virtual reality experiences that boost sales and customer engagement for businesses in art and luxury fashion. Improving the way that products can be seen online in 3D, Emperia is helping brands bring the physical retail experience into the virtual world.
Virtue Health creates virtual reality content specifically tailored to provide care givers and patients with therapeutic resources to combat symptoms of dementia and Alzheimer’s.
Reality Zero One is a platform that makes it easy for users to replicate real things and stream them into virtual, augmented or mixed reality.
Koski is a mixed reality gaming platform, augmenting a physical board game with new worlds of play.
Immersive Rehab is an interactive physical and neuro-rehabilitation virtual environment enhancing the effectiveness of patient recovery.
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